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I Shot Andy Warhol. 1:47 min., color, 2002. By Cory Arcangel. Ubuweb's description:
Cory Arcangel is one of a group of artists who work within the strict limitations and visual styles imposed by early digital technologies and media. For I Shot Andy Warhol, Arcangel reprogrammed a 1980s Nintendo videogame, Hogan's Alley, and populated the game with mass-culture icons. The artist chose the iconic personalities based on their ability to be readily recognizable even at the extremely small pixel size in which they are rendered.

So the best this Ubuweb video can do is give you an idea of what the modified game looks like, which is still pretty funny and even kind of impressive. Reprogramming an NES cartridge in this way is probably a simpler project than the Herculean thing I'm envisioning, but it's clearly not easy. You can get an idea of the task on the I Shot Andy Warhol subsection of Arcangel's "Things I Made Page", the exploration of which has actually been the most interesting side quest of reviewing his videos on Ubuweb. He appears to be a pretty cool dude, and seems to understand, on some level, the benefits of creating under near-Draconian rule sets, such as those imposed, per the above description, "by early digital technologies and media." If indeed he does, he's in the company of great minds. Wasn't it Errol Morris who said that art is establishing arbitrary rules and following them slavishly? Wasn't it Brian Eno who said that, when a technological limitation is lifted, accepting that limitation becomes a valid aesthetic choice?
Arcangel's page also reveals that, yes, you're really supposed to play it:

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