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F2 (or F1 Racer Mod or Japanese Driving Game). 2:46 min., color, silent, 2005. By Cory Arcangel. Ubuweb's description:
This is a simple mod Cory did of the old Japanese Famicom driving game F1 Racer. Basically the cars, etc., were removed from the game and all that was left was the road.
Procedurally, this is a close cousin to Clouds, the older game modification where Arcangel hacked everything but the clouds out of Super Mario Bros.
Now all we've got left from this driving game is the scenery and the
scrolling road. Getting what I've come to think of as the Standard Cory
Arcangel Ubuwebified Work Disclaimer, this (probably) really isn't
meant to be viewed as a clip but as a continuously running cartridge in
a gin-u-wine NES console. Or in this specific case, I suppose, a
Famicom console, which is the NES' Japanese equivalent. Or an NES with
some sort of converter, though I remember from my heavy NES-collecting
days that those were tricky to come by. (But you know what? Given the
ingenuity I've seen from Arcangel thus far, I wouldn't be surprised if
he somehow just willed one into existence.)
I may well
be of the last sub-generation to get nostalgic for driving games like
the one Arcangel has here stripped of its cars. These were the games
from before moving cameras, before infinite draw distances, before
real-time 3D rendering. It was all scaled sprites and alternating
strips of color to make sure you knew the road was supposed to be
passing. This particular game just uses a stream of center lines to
evoke that, but the result is basically the same. (This stuff is close
to my heart; OutRun
was my first-ever computer game, and boy, did I play the hell out of
it, never well.) And now that I think about it, I'm not sure
"nostalgia" is the right term; do I simply long for the days of these prepolygonal racers, or do I genuinely prefer the games themselves? I can't speak for the 25-year-olds buying Bob-omb shirts
from Urban Outfitters, but I think my enthusiasm comes from a place of
honest, "objective" enjoyment. I liked games made before 1995-ish even
in 1996, and I like them now.
If you watched that, you'll understand why Chris "Free"
Anderson twote that it's the "best speech on the future of books &
publishing" he's ever seen, one with "every sentence quotable." Part of
the reason, I would submit, is that Nash's points extend well beyond
the realm of books. They extend — get ready for this — to all worthwhile forms of culture.
Like
all good things, Nash's speech is difficult to boil down in any
faithful way, but here's an important thread: the publishing industry
has, after decades upon decades upon decades of applying ink to pulped
trees and gluing the whole mess into cardboard, forgotten the core of
its mission. It's understandable that the long-standing primacy of all
this physical infrastructure makes it seem like publishing is about
casting texts into physical form and scattering them o'er the land, but
isn't that messy business actually in service of another, deeper goal?
Nash
talks about being asked by frustrated writers how to get published. The
answer tends to boil down to "Participate in your community,"
ostensibly to increase the chances of being discovered by a major
player or big outfit but really, Nash says he eventually realized, for
the happiness inherent in that participation. He discusses the
"postpartum depression" of authors whose books sit out there on Barnes
& Noble's shelves at this very moment, yet that fact itself hasn't
transformed their lives. "They're not happy being 'published,'" he
says. "They want to connect."
He puts up a Powerpoint slide of the "only connect" bit from Howards End, which I somehow never before realized was enormously relevant to life:
Only
connect! That was the whole of her sermon. Only connect the prose and
the passion, and both will be exalted, and human love will be seen at
its height. Live in fragments no longer. Only connect, and the beast
and the monk, robbed of the isolation that is life to either, will die.
"We've
allowed outselves to believe that publishing is the end," Nash says.
"It is the means to an end, the end being happiness, the end being
connection. We're in the writer-reader connection business." And
indeed, I'd say that, whatever you're making, your desired result is
almost certainly connection with the rest of humanity. As someone who
writes but has never cared much about being "published," per se,
I can't help but agree with this. Take away the element of connection,
and I wouldn't have much interest left in doing films, videos, sounds
or broadcasts, either.
The other side of this is that, just as
connection is the end, connection in also, in a way, the means. Who
really succeeds in anything without first forging links aplenty with
many, many others? Each and every project that captures significant
"mindshare" (a term Nash brings out once or twice in his speech), even
theoretical one-man shows like novels, is ultimately a collaboration.
This is what spiteful types seem to be grumbling about when they say
that "it's all who you know," but I'm not at all sure that's a bad
thing.
Yet forging connections seems to be one of the things I
have the most trouble doing. (Or at least it's the latest in a long
line of whipping boys I punish for my relative lack of renown.) It
soars right up there with budgeting sufficient time to complete tasks
properly and not fantasizing elaborate disaster scenarios. If all
projects are collaborative and this pre-emptively puts me off
collaborative projects — which it clearly does — the implications are
doubleplus ungood. I understand well the necessity of the randomness,
hybridity and pooled expertise brought by connection, yet I possess the
superpower of knowing what I need to change without actually changing a
damn thing. It's a really crappy superpower.
A hacked version of Mario 2
where the user wins the game simply by inserting the cartridge. With
rave-style graphics and music, there's an air of celebration about this
work because everyone's a winner.
Visually, Video Ravingz
looks a lot like the glitchy patterns you get trying to play old, dirty
NES cartridges. The canonical technique to address this situation has
always, I suppose, been to blow vigorously on the contacts and hope for
the best, and I admit to having done that myself in my dissolute youth.
But I now understand that move isn't advisable. Sure, you might get the
game to work in the short term, but your spittle (or whatever) corrodes
it in the long term, causing even worse contact issues. These days, I'm
a Q-Tip-and-Windex man. Works every time.
Unlike those
cartridges encased in 20 years' buildup of human saliva, though,
Arcangel's features a coherent soundtrack. It's an NES sound chip
rendering — I guess you'd call it a "chiptune" version today — of a
popular 80s pop song that I've been hearing all my life but about whose
title, artist or lyrics I have never known anything. I feel like I'm supposed
to know this song, and that I'd probably slap my head in recognition if
I were to hear who recorded it originally. It's not Tears for Fears, I
think, but it's a band on their order. Friends assume I know these
things because of the knowledge I display of the well-known pop
musicians of that era, but I don't generally know the chart-busters.
Thomas Dolby? Most definitely. "She Blinded Me With Science"? Nah. Wang
Chung? On intimate terms. "Everybody Have Fun Tonight"? Psh. And so on, even to whatever band has been chiptuned here.
Though Arcangel apparently made this out of what was once Super Mario Bros. 2
— my childhood favorite of the series, though one that's earned only
the legacy of a lukewarmly-regarded oddity — you'd be hard-pressed to
identify it from what remains. Of his vintage-game transformations that
I've seen so far, this is the most complete, though I can't imagine
what I'd do with an installation of it.
Cory
Arcangel is one of a group of artists who work within the strict
limitations and visual styles imposed by early digital technologies and
media. For I Shot Andy Warhol, Arcangel reprogrammed a 1980s Nintendo videogame, Hogan's Alley,
and populated the game with mass-culture icons. The artist chose the
iconic personalities based on their ability to be readily recognizable
even at the extremely small pixel size in which they are rendered.
Like Arcangel's Clouds, I Shot Andy Warhol
probably isn't meant as video art, per se. Presumably it works best as
an installation consisting of the actual reprogrammed cartridge running
in a real NES console on a television; then you could actually play it.
You could pick up the ZapperTM shoot Warhol,
the Pope and Colonel Sanders yourself. I'd jump at this chance, since,
despite how much NES I've played in my very Gen-Y life, I've never had
the chance to put in time with Hogan's Alley, Arcangel'd-up or otherwise. It looks like fun.
So
the best this Ubuweb video can do is give you an idea of what the
modified game looks like, which is still pretty funny and even kind of
impressive. Reprogramming an NES cartridge in this way is probably a
simpler project than the Herculean thing I'm envisioning, but it's
clearly not easy. You can get an idea of the task on the I Shot Andy Warhol subsection
of Arcangel's "Things I Made Page", the exploration of which has
actually been the most interesting side quest of reviewing his videos
on Ubuweb. He appears to be a pretty cool dude, and seems to
understand, on some level, the benefits of creating under
near-Draconian rule sets, such as those imposed, per the above
description, "by early digital technologies and media." If indeed he
does, he's in the company of great minds. Wasn't it Errol Morris who
said that art is establishing arbitrary rules and following them
slavishly? Wasn't it Brian Eno who said that, when a technological
limitation is lifted, accepting that limitation becomes a valid
aesthetic choice?
Arcangel's page also reveals that, yes, you're really supposed to play it:
Cory took an old Super Mario Brothers Nintendo video game and erased everything but the clouds.
Easier to describe, I daresay, than to hazard a guess as to how he did it. The easiest explanation is that he played Super Mario Bros.
in an emulator, recorded it, and then visually erased everything
onscreen but the clouds and the blue background. But no! He actually
hacked the physical NES cartridge, which he shows you how to do
on his site. So the "video art" here isnt so much what's embedded above
as what you get when you put the home-soldered cart into the machine.
Even watched in the form of Ubuweb clip, Clouds (a.k.a. Super Mario Clouds,
or whatever) is actually pretty hypnotic. I somehow never realized, in
all my childhood hours of playing that game, that the clouds drifted to
the left by themselves, even absent the player's scrolling the screen
by walking ahead. Here's a picture of Arcangel's own modified game —
note that it is, and must be, just Super Mario Bros., not the Mario/Duck Hunt pack-in everyone has seven of — for no better reason than that it amuses me:
I've spent my life so far, unconsciously and then consciously, growing
interested in cultivating maximum mental quietude. You might wonder why
I haven't decamped to an obscure Asian country in order to dedicate the
rest of my life to sitting on a mat in silent contemplation. But
wouldn't that be, like, a cliché? Besides, I'm primarily interested in
this mental quietude to the extent that it boosts my effectiveness in
negotiating and creating things in the world — the world in all its
flashing, fast-moving, shiny thing-bearing richness — so that's selling
the car to buy the gas.
To that end, I'm into ambient art,
ambient music, and now ambient television. I don't have a TV set, but I
can approximate the experience on the internet. (Besides, actual
televisions ain't gettin' any more relevant.) Here's "Mind Animation", the second of two videos from YouTube's "AMBIENT TV" (guess how I found 'em):
I
feel as if I should get the word out about these, because, jeez, three
years uploaded and only 729 views? That says "promotional problem" to
me, especially since the material itself is a definite "Charlie by my finger"-killer.
I get new musical and cinematic ideas, and the old ones are refreshed,
whenever I watch this or its predecessor, the vegetationally rather
than mechanically oriented "Plant Gravitation":
Also of interest, perhaps unexpectedly so, is 0300TV,
an "independent editorial unit on architecture." Their page is pretty
much a miracle of simple design, and their videos aren't bad either. As
"a response to architecture media overtaken by anxiety and indulgence,"
they produce interviews with architects and architectural types as well
as what I'll call "video photographs" of buildings. As I'm deeply
fascinated by the borderland between still and motion photography and am a white person, this is straight up Colin Alley. Though most of their material is — d'oh — subscribers-only, some of it's available on their Vimeo account.
This crazy appealing trailer for 0300's video on China's Ningbo Historic Museum is a sound example of what I'm talking about:
Crisp,
still shots, field recordings, interesting shot durations — well, not
so much in the trailer, but in the real videos, they're much, much
longer — this is just what I'm looking for. I'm reminded of my
periodically surfacing idea to cut up my favorite films and make new
ones out of only their pillow shots and architectural elements. Think
of how Ozu's oeuvre alone would look.
And speaking of,
I'd be remiss not to mention one of my favorite living filmmakers'
tributes to one of my favorite dead ones. Abbas Kiarostami's Five: Dedicated to Ozu, perhaps the finest ambient movie yet produced, is available for free and in full online. Though it's been up for seven months now, there's no guarantee it'll stay that way, so here's what you'll be doing with your next 74 minutes. (It's not embeddable.)
The
only entrepreneurial project I'm interested in starting up is an
ambient television channel. There wouldn't happen to be any investors
reading this, would there?
Ant Farm continued their antic
explorations, making videotapes that were rollicking, informal, and
scruffy. Every style of delivery was plundered — the talk show, the
industrial, the diary, the travelogue, the magazine. Dirty Dishes
(1970) brought us Ant Farm direct from their studio, drug-inflected,
performing scenes from character Bill Ding's wedding, a topless talk
show, and a syrupy portrait of another Ant Farm regular, Honey Bear.
First,
these dates are all over the place. Ubuweb's page title says 1968-1978,
its description says 1970, the video itself says 1971, and I'm sure,
with patience, I could turn up yet more signals of chronological
inconsistency. But the liquid-y gray Portapak visuals that open the
video date it more evocatively than any number could. As the description
above suggests, this is a dog's breakfast of material, some quite
interesting, some less so. If nothing else, it makes me wish I could
have put in a stretch as a scrappy early-seventies art team. (Are there
"art teams" any more? Sure, Blue Man Group, I guess, but they're the
polar opposite of scrappy.)
Speaking of that decade, I'm
convinced that the creators of That 70s Show lifted their
signature rotate-the-camera-from-within-a-circle-of-characters-getting-stoned
setup from this video's opening. I have no hard evidence to confirm
this notion and Google hasn't really got my back, but... come on.
Behold the uncanniness. If "lifted" seems like an ugly word, sub in
"paid homage to Ant Farm with." Not that I'd really care if they did
lift it; I'm not exactly into those "big corporate entertainment
lucratively swipes pure bohemian artistry" narratives. I bet Ant Farm
could've eventually had their own sitcom, though I don't bet they
would've wanted to work in such a pre-debased form.
There's
some footage of a dude in eating a burger (which, despite its wobbly
lo-fi look, feels somehow modern, at least nineties-modern),
girls discussing Warhol and a "Top-Less Talk Show from Topanga",
in increasing order of the gulf between how interesting they sound and
how interesting they are. This all precedes Inflatables Illustrated,
a long middle segment on what appears to have been Ant Farmer Curtis
Schreier's prime avocation at the time: ironing together scraps of
plastic to make gigantic balloon-ish constructions.
These
"inflatables," for what it's worth, actually do look kind of fun. A few
striking color Super 8 (so I assume) sequences show kids tumbling around
on top of one and hanging out inside another. I'm reminded my early
elementary school "movement" class, wherein we would lift a large
parachute into the air and then bring it down behind us, offering us a
few moments in a gradually collapsing dome. It's anyone's guess why Ant
Farm would be attracted to something like this, though; how much public
attention could even the grandest inflatable attract compared to, say, a
Cadillac crashing through a wall of TVs?
The final segment, "World's
Longest Bridge, 1971, Ant Farm Truckstop Tour" is, in its way, the
most effective. Whether or not this really is the world's longest bridge
is unclear — and if so, the record's no doubt been superseded in the
intervening near-40 years — but it's long enough for the video's
purposes. The whole thing's a first-person view of a drive across it.
After the Ant Farmers pay the toll man, it's just a straight-ahead
cruise down what's made to look like a bridge that stretches on into
infinity. The cloudy sky, choppy water and eerily unoccupied asphalt,
rendered by Portapak, almost become an abstraction of mildly varying
grays, set to a soundtrack of flute and percussion. But gray happens to
be my favorite color, so if you prefer purple or whatever — if you're
Prince, for example — just tint it in the closest available video
editing application.
BBC Four aired Another Green World,
an hour-long program on The Domed One which contains a greater quantity
of closer, more revealing footage than anything I've seen about him.
Much is shot in his personal workspace, and as a fan of seeing the
personal workspaces of those whose output I admire — I'd watch, or make,
docs just about those — I was delighted. I find Eno's office
aesthetically appealing and give the look and feel of the documentary a
similar thumbs-up. It's got vivid archival footage, though not nearly
enough of it, and some of the most pleasing B-roll I've seen in years —
Eno cycling, Eno on the beach, Eno's bookshelves, that sort of
meditative stuff.
Alas, the producers also lean on that accursed
documentarian's trope, the Grainy, Semi-Ironic Old Stock Footage
Tangentially Related to the Subject. This is easier to take in an
English production than in American one, which tends to indulge the
clichéd impulse to satirize the country's New Frontier hokiness, but
still. Whenever someone besides Errol Morris pulls this move, it has a
way of going sour. Access to the sprawling, no doubt labyrinthine BBC
clip archives seems to be a blessing as well as a curse, and in any case
it must present enormous temptation. But what might this show have
looked like if those weren't available? I can't help but think it'd have
been forced into more interesting choices.
The program's content
is sound — though again, there's a bit too little of it — and it
prompted the following reactions from me:
"I started making
music deliberately to create a more desirable reality," Eno recalls.
I like this as a goal for art-making — or for anything-making, really.
It's not the only acceptable one, nor would I even argue that it's the
"best," but I personally find it quite valid indeed. If I want to make
something, I want to make it so as to envision a reality where that
thing exists. A different aim of art would be, for example, the
oft-claimed desire to hold a mirror up to society so as to force it to
face its wrongs. Michael Haneke does this, avowedly and aggressively,
but I find the results it produces much more uneven (to put it mildly)
than Eno's.
There's a gangly, afro'd fellow hanging around Eno's
studio early on in the show. Upon first seeing him slouching in his
chair, I thought, "Hey! That fellow's a dead ringer for Malcolm
Gladwell." Turns out it actually is Malcolm Gladwell, though the
reason for his presence remains obscure. (Maybe he suspects Eno is an
Outlier of some kind, and thus requires further observation?) They do
have a smart exchange later about technology's homogenization of songs
and the "internal audience" phenomenon whereby Gladwell
(admittedly) writes primarily for his editor, not his readership, and
music producers (Eno asserts) produce for other producers. I bet
internal audiences are even more powerful than this hints.
Eno wears one of those nerd cords on the back of his
glasses. Dude, I know you're 60, but come on.
Some of the
books visible on Eno's wall of shelves:
Frank McCormick, The
Menace of Japan Burdett and Sudjic, The Endless City (a
fascinating looking Phaidon book I'd never seen before — given my
current interest in Mexico City, which it covers, I may look for it) Robert
Wright, Nonzero Bruce Mau, New Tokyo Life Style Think Zone Koolhaas,
Werlemann and Mau's S, M, L, XL Something with "Nick Cave" on
the spine Robert McKee, STORY (oy) Something about Gaudí Hampden-Turner
and Trompenaars, The Seven Cultures of Capitalism Something
by W.G. Sebald Simon and Burns' The Corner: A Year in the Life of
an Inner-City Neighborhood
"I make systems that produce
music," Eno claims, as opposed, I assume, to simply making music.
This perhaps explains his long-standing claim to be a "non-musician" who
just happens to make music, though, in a sequence where he composes a
track to the sound of the rain outside, he certainly appears to be
making music like anyone else. But you never know what's going on inside
the Dome. The notion that "simple systems can produce complex results,"
he says, remains "a revolutionary idea" to him. It's arguably the
guiding light of most of his work to date.
Jeeziz, there's a lot of needless cutting in
these interviews. Maybe something went wrong with one of the cameras?
Eno's
other angle on the purpose of art: "What artists do is celebrate and
draw attention to philosophical ideas." Though I'd never thought
about it that way, I suppose I agree. But the thought comes in the
context of Eno's growing yen for world governance, which, I will admit,
squicks me a little bit. I'm not opposed to an Earth government per
se; I'm just uncomfortable with government on an inescapable level.
I'm one of those types that thinks the only thing a country really must
offer its citizens is the right to emigrate, you see, and until we can
emigrate from Earth...
One of Eno's early epiphanies, or
Hansonian "viewquakes," came from reading Stafford Beer's Brain of
the Firm, a book about cybernetics and corporate management, of
all things. The foremost Beer historian (yes, there is one) even stops
by Eno's office to chat with him about the man's influence. Beer was
somewhat polymathic and seriously eccentric, which only stokes my
interest in learning about him, though it seems to have taken a mind
like Eno's to transpose his thoughts on business to music and visual
art. This is kind of why I keep picking up Peter Drucker; I just know
I could fruitfully plant his management-centric ideas in other fields.
(Still
seeking a suitable spot for the pun Brian of the Firm.)
There's this aggravating passage where a dude stands in
front of a 21st-century jukebox and keeps punching various tracks from
bands and artists with whom Eno has worked. We hear brief, brief clips
of these songs as names scroll up the screen, just like they used to
do in those old compilation tape TV commercials. I never knew he'd
collaborated — or at least played — with Icehouse on Measure of
Measure, a record I actually own. 25 cents at Half Price Books.
Sweet deal. (For the record, I also hadn't realized that its European
cover art its so much cooler than its North
American cover art.)
"Instead of shooting arrows at somebody
else's target, which I've never been good at," Eno says, "I make my
own target around wherever my arrow happens to have landed." Seems
like a smart move. Maybe The Smart Move.
Discussing his newest
installation, 77 Million Paintings, he describes viewers
sitting there and watching the shifting visuals for up to "four hours,
sometimes." Having seen it set up at Cal State Long Beach, I can
understand the compulsion. I remained there for 45 minutes, but if I'd
come by myself, it'd probably have been more like four hours. Truly,
he'd crafted a little piece of "more desirable reality" right there.
Eno feels that, among the young, music isn't as vitally
important as it once was, that "the currency is devalued in some way."
He doesn't see the strong opinions and identity-building around music
that he did when he was a lad, but that's not to say that he observes
that kids enjoy music any less: "What they really like is going
to festivals. What they really like is exchanging music on Facebook,
not for the music but for the fact of the exchange, for the
communication." He totally gets art as a social tool, and, I
suspect, has gotten it for a long time. (At 25, I've only
recently gotten it.) He claims to have over 1500 unreleased pieces
sitting unreleased on his hard drive. "They are meaningless until I
release them."
There's
probably no better-remembered public artwork than those ten Caddies
with their butts overheating in the prairie sun. A paean to the
triumphant tailfin, a camp commemorative to fifties optimism, a jab at
the promise of mobility with its down-in-the-dirt terminus. Whatever
meaning may well from its wheel wells, Cadillac Ranch, situated just a
few hundred yards from Route 66, could probably do just fine without
the companion videotape. The tape, however, more properly monikered as The Cadillac Ranch Show, serves as a kind of spin control, or, better yet, as a fishtail on a different shoulder.
Rather
than interpret the sculpture, Ant Farm offers up a raucous cast of
characters, with a sterling performance by Stanley Marsh 3, the fat-cat
patron of the arts, playing Leo Wyoming. In one wildly referential
scene, a cowboy-costumed Marsh slaps leather, then shoots the words
"Ant Farm" in the door of a Caddie while singing "the Cadillac Ranch
will take you away, take you away," the tune ripped from the Beatles'
"Magical Mystery Tour."
Here's
another of the videos on Ubuweb where the operative artwork isn't so
much the video itself but the thing out there in the world that it
documents. But if you'll never make it out to Amarillo and experience
this array of midcentury luxury cars half-buried at pyramidal angles
for yourself, this is potentially valuable viewing. You'll certainly
never be able to witness it in life as it exists in this video, since
the whole shebang was quietly moved a bit, to 35°11′14″N 101°59′13.4″W,
in 1997. Plus it's always getting re-painted, re-graffiti'd,
re-painted, re-graffiti'd, etc.
The above-mentioned performance by Stanley Marsh 3, who's an actual real dude
and the installation's real patron, qualifies as Something You Don't
See Every Day, especially in the art world. He cowboy-camps it up in
both 1974 and 1994, the years between which the video intercuts. I get
the impression that most patrons of the arts are desperate not to make fools of themselves, but Marsh seems to have elevated a certain flavor foolishness to a raison d'être. Then again, I suppose if I came into an inheritance of oil wealth, I'd also try my hardest to earn the title of "prankster."
The
video's second half is news broadcast from 1994, one of those brief
local-wackiness segments covering the Ranch's 20th anniversary. This is
the sort of thing I would expect Ant Farm to include, what with their
evident give-and-take relationship with the non-artistic media. In
fact, I sort of wish that all artists' videos about their own
concrete works or the concrete works of others' included excerpts from
the reaction of the mainstream. Though I'm as sick as you are of
hearing talking heads ask, "But is it art?", there's oftentimes an
interesting clash of perspectives to be explored.
And, unsettling realization: mid-90s TV looks old.
The idea for a series of short "place movies," nearly devoid of people
and shot in Santa Barbara, had been rolling around my mind for a while,
but I wasn't moved to make the first until my documentary teacher told
us to create a "visual story." An ideal coincidence of wants, this allowed me to perform my
experiment in decontextualization and hybridize it with a journey
through my neighborhood.
Nobody had much to say about this one in
the critique, though there were some mumbles: "It was... artistic?" One
set complained that it was "confusing," with a certain member
mystifyingly objecting that he "didn't understand the red line." ("Yeah,
but that guy's an idiot," Madelaine later assured me.) The
teacher seemed to really enjoy it, though, and given my surprisingly
shabby academic history, that's not nothing. This led me to
develop a theory: if your work confuses everybody, you've failed. If
your work confuses nobody, you've failed. If your work confuses some but
not others, well, str8 money. That's the outcome with the
greatest probability of interestingness. By contrast, the former extreme
allows nobody to get "into" it and think about it, while the latter
produces stuff that slides undigested, Olestra-like, right through the
audience's system.
But surely
you realize that the thought process behind this debut installment
wasn't unnecessarily complicated. You see and experience your
neighborhood on a daily basis. No matter how unusual it is, you
necessarily fall into a sort of sensory complacency about it. Since you can't just decide to
"visit" your neighborhood like an out-of-town friend might,
decontextualization via altered media seems like the next best thing.
These are the sounds and sights of a journey through my own
neighborhood, yes, but not with the usual colors nor the usual
continuity nor the usual audiovisual correspondence nor the usual speed.
I'd
originally intended to record statements from passers-by about their
locations and lay them over the images, but decided that wouldn't be
interesting enough. I think the non-verbal field recordings, only
partially aligned with the images, do a much richer job of it. Of
everything visual I've done so far, this video best expresses what I
idly imagine will become my cinematic aesthetic. I eagerly await the
future.
Novelists primers at The Millions My introductions to the most adventurous, innovative contemporary novelists I know, hosted at exemplary literary site The Millions.